When it was being translated, the Saturn was dying in the west, so the localisers knowing this did not translate the original cliffhanger ending of scenario 1 - they changed it so it was kind of like a conclusion. Only scenario 1 got an offical English localisation. Patches are compatible with the US/UK version of scenario 1 and JP version of scenario 2/3/Premium Disc Wait too long and the thieves escape the tomb with the items!Įmulation (mednafen or SSF) are the most straight forward way of playing these games now, as Sega has never re-released them, and never released Scenario 2 or 3 in English at all, hence the translation effort. And entering the tomb also triggers some thieves to enter, so you have to work out whether those characters are fast enough to even catch them to make them spit out the treasure (your characters cannot unlock the treasure chests so you must wait for the very fast thieves to get them first), AND that they won't kill the thieves before they drop every item (thieves will only drop one item per attack, even if a killing blow is launched). I love these, they're almost like a minigame with a different strategy - basically some maps have tombs in them, and if you have previously gotten a map to that tomb, you are able to open it, and thus have a decision to make as to whether to split some characters off to get the treasure, which makes the main fight more satisfying as you have to make an assessment as to who you can spare for however long the tomb takes to clear without losing the level. In each town you have a base where all of your party members chill out, and you can talk to each of them for a comment on the current situation.Īnd then there are the tombs. There are terrain advantages too.įairly rare in SRPGS, especially in its era, there are fully realised town sections where you can walk around, talk to NPCs, buy stuff from shops, and there are sometimes hidden items or secret recruitable characters in those towns. Each weapon type has its own set of special attacks that randomly hit (like crits) that are learnt with continued use of that weapon type, with some exclusive to certain special weapons. Different terrains gives movement penalties/defence bonuses. Moving to the actual battles, characters helping an adjacent one on the grid in battle in some way could result in a better relationship, giving them benefits such as resistances or stat gains when next to each other. Each disc has its own set of heroes, and the sets sometimes meet in the games - you can sometimes see the same stuff occur twice but from the perspective of a different protagonist, which was very cool. Came out as 3 full fat standalone games on the Saturn, with your save from one being transferred to the next game, with the decisions you made in the previous game altering some elements of the next. This has now been fixed.įor those who have never played them and are curious, to me the SF3 games are pretty much the gold standard of the SRPG genre. Basically when Garosh got to a certain level, due to a programming error he would lose HP with every subsequent level up. Thought I'd create a post about this because this bug has for over two decades been an annoyance to shining force fans, making Garosh a less desirable character to use. (note, this is a beta release so there may be issues)
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